Originally started with the intention of being Action RPG, this code base was
deemed unfit for the intended game and abandoned. However, while it wasn't suited
for everything I want to do in Action RPG, it did have most of the code in place
to make a massive maze style game while keeping a few elements of kingdoms and
dungeons etc. And so, "Maze Realms" was born.
With version 0.021 (2010-01-01) I've added a few test "monsters", modified the Heart Placer
routine to generate different types of hearts. The hearts are all considered the same
object however! I've also added a "data" byte to the object slots which will be a misc
use byte for the object's AI. In the case of the hearts, the Heart's color is stored in it
and the Heart Placer uses that Data value to load how much power you regain by touching it.
I'll be adding the Inactive Object system with the next version and set it up so that
the objects are loaded from room data properly. Right now they're hardwired in unnecessarily
or loaded by the Heart Placer. The only object loading from room data right now is the
castle gates.
I'll probably take another sweep through the code to clean things up just before starting
in on the Inactives.
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